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Unity 2017.1 Is Now Available For Developers

Unity 2017.1 Is Now Available For Developers
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Unity Technologies has announced today that Unity 2017.1 is now available to download from the Unity store. Unity 2017.1 is the company’s first fully subscription-based product which focuses on helping teams work together more collaboratively by equipping artists and designers with two powerful new visual tools: Timeline and Cinemachine.

“Unity 2017.1 is a one-stop creation powerhouse that will allow teams of artists and designers to unlock their full creativity. With incredibly open choreography tools like Timeline, smart procedural cameras in Cinemachine which follow your direction, and a built-in world-class colour grading suite plus the ability to edit and output all from within, we’re unleashing a content creation game changer that will improve collaboration across the board,” said Adam Myhill, Head of Cinematics, Unity. “Working in an environment with so much power and flexibility doesn’t just save a huge amount of time, it allows you to experiment, iterate and collaborate in ways which are the key ingredients of so many great things.”

unity 2017-1 update

The new update boasts some serious punch with amazing capabilities and 100 new features:


  • Timeline and Cinemachine: New world-class artist tools Timeline and Cinemachine empower artists to create cinematic content and gameplay sequences without the need for coding. Timeline allows artists to easily blend and tweak animations within Unity, allowing for freedom to experiment and refine their creations. Cinemachine optimizes the artist workflow and gives room for experimentation by eliminating hours of hand animation, camera programming, and revision by using smart cameras for shot composition in cinematic sequences and gameplay. Engineers can also easily integrate sequences created with Timeline through the powerful scripting API and extend Timeline with the Playable API to create custom track types. Everyone will benefit from these new creative tools as it gives them access to artist tools that are intuitive, powerful and easy to use.

 

  • Data-driven Live-Ops that tailors content to your audience: Unity 2017.1 gives users the power to take action on insights using a suite of Live-Ops analytics tools. Remote Settings is a powerful new feature that gives users the ability to make changes to their games in real-time, all without deploying a new version. Underpinning this is Standard Events which gives teams a window into how players are using their creations so they can make adjustments that will optimize enjoyment. Teams can also further maximize their success with Unity 2017.1’s built-in revenue generation solutions, bringing more opportunities to creators to optimize the performance of their content.

 

  • A robust ecosystem that accelerates time-to-market: Unity’s robust and ever-growing ecosystem accelerates time-to-market and decreases production costs through the Unity Asset Store, a massive catalog of free and paid off-the-shelf content created by the community, for the community. The Asset Store’s all-new redesign is rolling out this summer and is home to art, models, scripts, sound effects, editor extensions, productivity tools, and more — anything an individual creator or team might need to make development easier and get their project to the finish line faster. Custom work and additional collaborators can be sourced through Unity Connect, the professional network and talent marketplace for all Unity Creators.

According to the company, Unity powers more than 50% of all new mobile games and nearly 75% of all AR and VR content. Interactive content made with Unity reaches nearly 3 billion devices worldwide.

The company will also be releasing 3 different tiers to Unity 2017.1 subscription plans:

Unity Personal will be for hobbyists and aspiring creators that includes all the core features they need to get started for free. Revenue capacity for the personal model is capped at $100,000.

Unity Plus will offer additional tools and services to serious creators who intend to publish their work. It will boast a layout that’s more enhanced than the Personal version. Prices start at $395 per seat/year or $35 per seat/month. Revenue capacity for the plus model is capped at $200,000.

Unity Pro is the top of the line offering professional-grade tools for studios and larger development teams. Prices start at $1,500 per seat/year or $125 per seat/month. Revenue capacity for the pro model is uncapped.

They have also made an enterprise level available which is a customized plan dependent on your organization and size.

These plans are all royalty-free and will allow flexibility depending on your circumstances. Having the option to choose between Personal, Plus, and Pro is great as it offers different entry points dependent on your skill, team-size, and scope of your projects. NVIDIA VRWorks is also compatible with Unity 2017.1.

More updates to follow.

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