We’ve been blessed to see so many great content come to the VR platform recently and it is thanks to some great platforms such as Unity which provides the capabilities for studios to design their worlds in the virtual space.
Recently, to demo the capabilities of the Unity platform, the team has released a short film called The Heretic created through Unity 2019.3.
For The Heretic, the team used the post-processing stack to achieve a cinematic look that closely emulates how physical cameras work – and renders in real-time.
The demo also showcases real-time digital humans. The team combined data acquired through both 3D and 4D scanning to capture texture and movement. They then built a complete pipeline from data acquisition to real-time rendering in Unity, aligning services offered by various commercial vendors. For rendering, the team based all the shaders it needed to achieve the desired look on HDRP.
The 4D scanned data, which preserves the realism of the actor’s performance, is supplemented by bringing back the micro surface details, wrinkles, pores, etc., obtained from 3D scanning. This approach gives better results than using the two techniques individually.
It’s quite amazing to see how much the Unity platform has developed in terms of capabilities to deliver such high quality graphics. Many studios use Unity to develop their content and this demo shows us what we can look forward to for the VR landscape.