Home VR Games Quake II VR Mod Now Available With Locomotion Movement

Quake II VR Mod Now Available With Locomotion Movement

Quake II VR Mod Now Available With Locomotion Movement

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Quake II is a first-person shooter game that was first released in December of 1997. The game was developed by ID Software and published by Activision that brought joy to millions around the world. Quake II was one of the earlier games to offer 3D game play which was quite amazing at that time. And thanks to some amazing fans and developers, you can play Quake II VR on the Oculus Rift.

The original Quake II game has been migrated to the VR platform with the original storyline and the action-packed adventure that many fans are familiar with.

The new Quake II VR Mod features:

  • Oculus CV1 (consumer version) support with LibOVR 1.12
  • Partial Oculus Touch support. Touch can be used as a gamepad input. Additionally, if “VR Controller Support” is enabled in the game options (VR section) (enabled by default for right-hand aiming), the Touch controllers can be used to aim weapons (orientation only). Positional weapon tracking is not supported.
    But to be clear, you can aim with the Touch controllers.
  • VR Comfort Turning (enabled by default, 45 degree increments). Can be disabled in game options, VR section. There are also two new console commands “comfortturn_left” and “comfortturn_right”, so comfort turning can be used in conjunction with more aimmodes; bound to DPad Left and Right by default.
  • Experimental VR auto-crouch feature (disabled by default), which lets you crouch in real-life to trigger in-game crouch. May be buggy. To enable, type ‘vr_autocrouch 1’ at the console
  • VR Supersampling (Render Target Multiplier, Pixels per Display Pixel Override) can be set explicitly in game options (VR, Advanced).

Other features:

  • Projected HUD/2D UI elements
  • Decoupled view and aiming
  • Full configuration of VR settings through menus
  • Native support for the Oculus Rift
  • Xbox 360 / Xinput compatible gamepad support
  • Regular / 2D mode if VR is disabled, or no Rift is detected
  • Multiplayer should work (deathmatch or CTF)

To play Quake II in VR, you’ll require the full version of the game, an Oculus Rift headset, and Windows 8.1 or 10.

There are 3 versions you can download:

– Binaries-only (no HD textures; if you already own Quake 2) – quake2vr-2.0.0-bin.zip

– If you don’t own Quake 2, you can get the version with the shareware .pak included: quake2vr-2.0.0-shareware.zip (Alternate, non mega.nz link)

– Binaries + HD textures, music, mods, and shareware levels: quake2vr-2.0.0-full.zip

Full Version Instructions

  1. Download binary or shareware package and unzip it to your preferred directory.
  2. Optionally download the extra’s package and unzip it to the same folder.
  3. Copy the following files from your Quake II baseq2 folder into the new baseq2 folder:
    • pak0.pak (overwrite it if you downloaded the shareware version)
    • players\ (optional – only if you want to play multiplayer. overwrite it if you downloaded the shareware version)
    • videos\ (optional – only if you want cinematics)
  4. If you have the CD audio soundtrack in .ogg format you can optionally place these files in baseq2\music\. Music files need to be named track02.ogg to track11.ogg.
  5. Run quake2vr or choose one of the links provided in the extras pack.

You can alternately just copy the contents of the extracted Quake2VR directory on top of an existing Quake II installation, however there is always the risk that this breaks the original installation.

If your Oculus Rift is connected and powered on it will enable support automatically at launch, but you can also enable Rift support by accessing the console using ~ and entering vr_enable. When it initializes it will attempt to locate the display that the Rift is configured as and use it, but if that fails it will default to the primary monitor.

Let us know what you think about the Quake II VR mod.

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