Payday 2 VR Exits Beta And Is Now Available As a Full Release With Many New Updates

Payday 2 VR definitely drew in some big crowds when it first released on the Steam marketplace. Users who own a copy of Payday 2 got to play the VR version of the game for free alongside traditional PC gamers. While there were kinks and corks throughout the beta trials, the Overkill team was able to iron it out.
Now, Payday 2 VR has exited its beta stages and is available as the full game on Steam with many new updates. “We are now live with PAYDAY 2 VR in the main game, which means no more switching to the Beta branch for our VR players,” said Tobias from the Overkill team. “We have gotten to a point where we need to continue the work integrated into the full game. Therefore we’d like to invite all of you VR heisters to come and try all the cool features we’ve been working on. Heist together with all your Vive, Oculus or Desktop friends.”
The dev team has stated that “nearly the entire game is now unlocked and available to our VR heisters, with a few exceptions that are still in development.” VR users will be able to play all heists with just about every weapon available in the game.
Free DLC
The Overkill team has also released a free DLC for Payday 2 VR users. The new DLC is free and all you need to do is click download on the store page if you own the copy of the game. With the DLC active a new prompt will appear every time you start PAYDAY 2. Here you can choose if you want to play the game in VR or desktop mode.
This popup will appear even if you do not have a VR headset plugged in or Steam VR installed. You can disable the prompt again by deactivating the PAYDAY 2: VR DLC in your list of DLCs in your steam client. You will need to restart the steam client.
Sniper Rifles and Scopes
The devs have made some significant changes to how the sniper rifles work in the game. Players will get to choose which scope suits their play style. With different magnification levels on the sights, you can now customize your weapon for every situation. In the VR version of the game, you can keep one eye on the enemies and the other on your surroundings.
Car mechanics
The new driving system is also very different. You simply grab the steering wheel with the left hand and the accelerator (located by the handbrake) with you right hand. In PAYDAY 2 the cars are automatic, not manual. Push the right hand forward and off you go. The hand break can be activated with the right trigger for some sweet drifting. The system works the same way for motorcycles and boats, except twist the throttle handle to accelerate.
Weapons currently not available for VR players:
- English Longbow
- Plainsrider Bow
- Light Crossbow
- Heavy Crossbow
- Pistol Crossbow
- Little Friend 7.62
- Chain Whip
- Weapon Butt (permanently active on the weapon)
Below are the general update notes from the new full release.
General
- Disable mask animation if the mask was equipped near the head
- Fixed an issue where the fire sound would not stop after being tazed while using auto akimbos
- Added save file migration from VR beta to the main branch
- Add transparent interaction circle that renders over all objects
- Fixed an issue with clean/civilian states and the chameleon aced skill
- Fixed an issue where the assault panel wasn’t visible in VR
- Fixed an issue where you still would have your akimbo weapon in hand when getting downed
- Fixed an issue where in game cameras didn’t match the aspect ratio of the menu room monitor
- Change the scroll function for oculus touch to work with a joystick
- Fixed a crash when quitting to menu while being state that restricts movement
- Fixed an occasional crash when shouting/interacting
- Fixed a crash when entering a zipline while dash targeting
- Fixed a crash when going from fatal state into custody
- Fixed a crash when getting tased without having fired anything before
- Possible fix for a occasional crash on the pause menu
- Updated the default belt layout
- Increased interaction depth on tablet
- Remove weapon swap timer
- Improved interactions to avoid involuntary interactions
- Activated the Car Shop heist for VR
- Activated the Cook Off heist for VR
- Activated the Go Bank heist for VR
- Activated the The Alesso Heist for VR
- Activated the Diamond Heist for VR
- Activated the Green Bridge heist for VR
- Activated the Cursed Kill Room heist for VR
- Activated the Lab Rats heist for VR
- Activated the Safe House Nightmare heist for VR
- Activated the Rats heist for VR
- Activated the Beneath The Mountain heist for VR
- Activated the Birth Of Sky heist for VR
- Activated the Old Safe House for VR
- Activated the Safe House for VR
- Activated the Safe House Raid heist for VR
- Activated the The Bomb: Dockyard heist for VR
- Activated the The Bomb: Forest heist for VR
- Activated the Golden Grin Casino heist for VR
- Activated the The Big Bank heist for VR
- Activated the The Diamond heist for VR
- Activated the Framing Frame heist for VR
- Activated the The Biker Heist for VR
- Activated the Aftershock heist for VR
- Activated the Goat Simulator heist for VR
- Activated the Meltdown heist for VR
- Activated the Santas Workshop heist for VR
VR Controls
- Added a quick button for throwables and deployables
- Remove weapon hand switch button and add activated perk deck button
- Added option to keep throwables/deployables in hand (off by default)
- Implement new camera controls
- Added toggle grip to weapons and vehicles
- Updated the controller images
- Added controller stabilisation in menus
Inventory Belt
- Implement belt box resizing
- Fix issue where you only could move the secondary deployable box in the inventory belt if you had the jack of all trades skill
- Deployables will not have a deploy timer when picked from belt
- Fix issue where the belt wouldn’t go back to normal after custody
- Disable belt when holding weapon with both hands
- Make the belt boxes larger in height and add a small haptic pulse when interacting with it
- Added belt and tablet sounds
- Added rollover state tablet when it’s active
Weapons
- Fix an issue with fire rate where you sometimes could fire approximately one bullet per frame after being tazed
- Added two handed precision mode prototype
- Fix issue where you could keep your melee weapon in hand when getting cuffed
- Activated Flamethrower for VR
- Activated Airbow for VR
- Activated Platypus 70 Sniper Rifle for VR
- Activated Rattlesnake Sniper Rifle for VR
- Activated R93 Sniper Rifle for VR
- Activated Thanatos .50 cal Sniper Rifle for VR
- Activated Nagant Sniper Rifle for VR
- Activated Repeater 1874 Sniper Rifle for VR
- Activated Lebensauger .308 Sniper Rifle for VR
- Activated Desertfox Sniper Rifle for VR
- Activated Contractor .308 Sniper Rifle for VR
- Activated Grom Sniper Rifle for VR
- Activated HRL-7 Rocket Launcher for VR
- Activated Commando 101 Rocket Launcher for VR
- Activated Arbiter Grenade Launcher for VR