Oculus Studios in partnership with Sanzaru Games (developers of Marvel Powers United VR) has just announced that they’ve been working on a new VR title called Asgard’s Wrath.
This VR game is currently in production and is set to deep dive into a loosely based lore of the norsemen gods.
Asgard’s Wrath official description
In the official description for Asgard’s Wrath, you’ll battle as a mortal and rise as a god in a Norse-inspired action adventure with a heavy helping of RPG elements. As a matter of fact, you’ll get to explore 30+ hours of gameplay and story in this gigantic title.
Further into the story
It’s the twilight of the gods, with Asgard’s inhabitants consumed by bickering and selfish exploits. You, Fledgling God, are birthed in an explosion of light—a clash of primordial forces of nature.
Oculus states that your story begins in medias res with a dramatic, action-packed encounter with Loki. He takes great interest in your potential and offers to give you with befitting a true god. Before that can happen, Loki has several requests to test your worthiness. Each revolves around a standalone scenario, or Saga, wherein you must use your powers to help preordained Heroes of the Realms fulfill their destinies.
“Sanzaru has been working on this title for years—it’s as much a passion project as it is a technical achievement for VR,” said Mike Doran, Executive Producer at Oculus Studios. “With four movement-heavy VR titles under its belt, Sanzaru is leading the industry’s exploration of physicality and IK, translating full-body movement seamlessly into an immersive VR experience. I’ve had the honor of collaborating with them on Asgard’s Wrath through many different experiments and genre shifts that got us to what you see today, and that’s only a brief glimpse of what’s in store.”
Mature Melee Mechanics
Doran also explained that the mechanics will be something special “First up: combat. IMHO, Sanzaru has cracked the code on bringing visceral melee combat to VR. The fighting mechanics in Asgard’s Wrath anchor the title, require skill, and encourage physical movement. It’s visceral, satisfying, and just fun.”
Doran then went further on to state, “There are some really cool physics sandbox melee projects in VR. We’re taking it a step further with Asgard’s Wrath, giving players a melee fighting system that leverages physics and is supported by game rules that demand—and reward—playing with skill. In this game, you can’t just swing wildly and be successful. That might work against some lesser enemies, but eventually you’re going to get your butt handed to you that way.”
Asgard’s Wrath is also stated to be gore intensive. “We’ve also incorporated some brutally satisfying dismemberment. One of my favorite things to do in-game is to use a shield to “catch” thrown enemy weapons like daggers, yank them out, and throw them right back.”
The studio has also put importance behind shifting scale. They believe player scale is a crucial component to this game where you will have the ability to swap between human and god modes. “It gives you a unique way to explore the world of Asgard’s Wrath, which contains some of the most detailed environments of any VR game so far.”
Asgard’s Wrath is set to release some time this year in 2019 and will be available on the Oculus Rift platform. Look for more updates to come soon.