Home VR News This Is What Elite Dangerous Looks Like On The Pimax 8K Headset

This Is What Elite Dangerous Looks Like On The Pimax 8K Headset

This Is What Elite Dangerous Looks Like On The Pimax 8K Headset
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Pimax seems to be inching ever closer to release of their upcoming HMDs as the company announced its first shipments of the 8K M1 prototypes. The startup company has chosen 10 participants that will be reviewing the headsets prior to the consumer version launch.

To continue piquing some of our interest in the upcoming 8K headset, Pimax has released a “through the lens” video of what VR games will look like on the HMD. In particular, they have uploaded a video titled “[Pimax 8K through the lens] Elite Dangerous + Pimax 8K v5 prototype” that shows us the clear images you can see through the display.

When you watch the video you can see how clear and legible the text is in the game. It mitigates that screen-door effect that’s visible on many other HMD devices. Every word seems quite legible and the graphics look quite good in comparison to many competitors out there. While the headset is quite big and clunky, you can see why it was designed that way.

The HMD houses 2 x 3840 x 2160 displays that provides 200 FOV which is far superior than any other headset out there including the HTC Vive Pro. On paper, the Pimax boasts quite a resume with specs that are beyond any consumer ready VR headset.

But before anyone jumps on the bandwagon we will have to wait and see the reviews that come in from the participants receiving the 8K M1 prototypes. What are your thoughts about the headset?

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Comment(23)

    1. Covers it in the video description:

      “Computer specs –
      CPU:I7-4790
      Storage: 8G
      Graphics card: GTX1080 (bought in 2016)”

    1. They plan on having Valve Knuckles-style controllers with full range capacitive sensing for all fingers, but with the option of either joystick or touchpad for those who backed their Kickstarter.

      What the release version ends up having, we’ll probably have a clearer idea in the next few weeks when they show an update on them too.

  1. Shit that looks impressive, Pimax are definitely bringing some serious shizzle to the table, and I’m likely to buy.

  2. And people this is the shit you want to see from a VR company – continuous pushing of the boundaries to improve visual experience. Not like the money hungry corporate cows like Facebook and HTC that just wants to milk as much money as they can from consumers by limiting innovation in display tech. There is absolute no excuse for Vive and Oculus considering the financial backing and earning they have. No one should need wireless experience yet unless the headsets are as small as a pair of spectacles, ulmost importance are improved visuals with FOV which covers our whole range of sight. Hopefully Pimax continue to push the boundaries.

    1. “as much money as they can from consumers by limiting innovation in display tech.” <<< Absolute nonsense. Oculus are developing multiplane displays and complex optics with constantly varying focus. Very complex and the next gen of VR hardware. Stop talking out your anus.

      1. lol I’m not talking out of my anus. Please then explain then where are the new consumer products after all this time? How is it possible Pimax, a dust sized company and team compared to FB, producing better quality VR headset than Oculus or Vive? If that’s not milking from a giant corporate then I have no idea what is. Oculus can develop all flashy optics in the world for all I care, but if it’s not obtainable by us consumer hands, I have zero care for them.

        1. You have a typical rage-kiddy view where you pick out one company as the saviour and all others are the evil empire doomed to die. You have a very over-simplistic view of things. So you think pimax represents true innovation. Grow up. Pimax simply joins together displays and attempts to create a seamless wide fov. That seamless image is proving very difficult hence the delays and re-tooling.

          Your oversimplistic child view is completely ignorant of the deep science oculus and other corporations like Nvidia are working on.

          Pimax attempts to make a wide fov with multiple displays. The screen refresh has had to take another serious hit. It has no foveated rendering, the screens don’t continuously move to provide a much more realistic focus range and there is no attempt to bring multi-plane depth displays (nvidia+Stanford and Oculus). Quite simply you are an idiot with a big mouth and a quarter-baked opinion.

          1. It’s hard to take you seriously. Your personal insults over an internet discussion board aren’t exactly doing you any favour at showing your supposed maturity and intelligence. My opinion have nothing to do with me having to grow up. I stand by my point if all the R&D doesn’t translate to consumer product I honestly could not care less. You can bring out all the fancy advanced tech words all you want, but at the end of the day we are the customers who wear the devices to judge the quality, and as it stands having tried the Pimax I can safely say it is better than both Oculus and the expensive Vive Pro when really it shouldn’t be.

          2. “I stand by my point if all the R&D doesn’t translate to consumer product I honestly could not care less.” <<< once again you're insinuating that Oculus research won't lead to a product. In other words you have just a bunch of random bollocks floating around in your largely empty head-space. Oculus don't have a history of failed projects. Your response is just typical kiddy bollocks driven by "why can't I have gen 2 VR right now – they must be holding back". Oculus and other major players like Nvidia are pushing the boundaries of VR development. Oculus has already demonstrated they have a capable team of scientists and engineers and the ability to bring products to market. Oculus isn't just CV1, it's the advanced drivers with ASW and general performance leads over steamVR.

            Pimax will be great if and when it comes to market if the refresh spec doesn't keep dropping. The optical issues are bringing more delays and creating a single panoramic image from multiple displays isn't a simple task. You have a very simplistic view thatt all VR needs is 200 degree field of view right now and all other developments are unimportant. Pimax isn't innovative to the degree we're seeing from oculus research.

            You quickly dismissed my "technical words" because you don't understand the significance. You just crap right on with your kiddy bollocks and take offence because I call you an idiot. Behave like an idiot and I will continue to call you names flappy. That's life.

          3. 2 years, 2 whole years since the rift came out. Not a peep of a v2 yet.

            Oclus appear to be spending the LARGEST VR R&D budget on far far out tech like variable focal lengths modulation, that may or may not pay off, rather than making and releasing actual viable products that address the Gaping flaws in their V1 product, launched 2 whole years ago.
            This is the anoyance of potential customers like myself who can not stand the narrow window and screendoor effect, but have the system and cash to purchase any VR set and are egerly awaiting the Pimax or any other VR that has a wider FOV and higher res.

          4. Two years in the development of VR hardware is nothing. Do you think there should be a new PSVR as well? I’ve been using my Vive for a year and the screen door doesn’t stop me playing anything but then I know what vr was like back in 2006 and earlier. Current vr is nothing to complain about except to those who are oblivious to the history of VR and pre-octopus VR.

            Oculus are quite right to develop cutting edge next gen rather than just rushing to release a wide field of view to appease the impatient who invariably don’t understand the market or the development necessary to sustain vr long term.

          5. Assumptions makes fools of us all
            I haven’t purchased, I have used Rift, Vive and the Asus MR sets plenty in a wide variety of games, enough to know that the low resolution very limited view was enough to make me wait. Doesn’t bother a lot of my friends but it really bugs me.
            Considering Elite has a LOT of menus to read through, the ability to clearly read text is a must for me in VR.
            2 years is a long, long time when you have a large Dev teams with massive R&D budget and an exiting product to build upon.
            For example, Ocuus went from conception to DK1 in 2 years, then DK2 in one year then to Crescent Bay in 3 months and launch in another 6 months. Then Nothing, zip zero ziltch for 2 years ( well expect for Phone based VR).

            The PlayStation version I haven’t tried, but I suspect the hardware is more the limiting factor given it’s relatively weak graphics and CPU performance along with console based on 5 year-ish cycles, we shall see what it holds when the PS5 is released end of year or next year.

            Def think there is room for far out Dev, but it shouldn’t come at the expense of not developing your bread and butter products. One would expect that such R&D expenditure to achieve something tangible.

          6. Well it’s at least good that you didn’t buy VR. If it’s not good enough for you currently then that’s your choice. Nothing wrong with that. I have no issues reading menus in Elite Dangerous but I must say it has improved massively in VR over the past months. The biggest improvement was SteamVR dynamic supersampling. It has made Elite quite a lot sharper and actually the best I’ve ever seen it.

            2 years is a lot of time for phone development but VR is completely different. It has decades of R&D to go and is still at a relatively early point. So it’s unreasonable to expect to go from zero VR games in oculus DK1 phase to 200 degree FOV in a relatively short time.

            The fact that you cite Oculus DK1 to DK2 timeframe shows you think VR production is a constant. It isn’t. It’s highly variable. Oculus are doing a lot of important R&D as I said. If you only want higher res and bigger FOV then stop talking about oculus and buy Pimax.

            Also for your information… VR development timeline isn’t affected by complaining at all. The VR development clock is governed by science.

            VR needs variable focus, multi-plane depth, wide field of view, increased resolution, foveated rendering built in to GPU hardware and drivers.

            It’s ready when it’s ready. There will be other companies coming out with intermediate hardware in the meantime but if you’re demanding oculus stop their research and release some slight step up now to please you then you’re wasting your time.

          7. The VR development clock is controlled by competition just like any other product. I have an Oculus and a Vive and am really excited about the Pimax because I think it represents the sort of competition that moves things forward.

          8. The vr technology oculus is developing won’t be sped up by pimax. R&D science is governed by time and resources but expanding fov could certainly be accelerated by the release of pimax 8k. That doesn’t mean all vr developers will rush to 200 fov though. I’d still expect to see some units releasing with lower spec.

          9. Nope. R&D science is defined largely by competition. Corporations put their time and resources into PROFITABLE ENDEAVORS. How much capital is determined by the potential market for a product or service. It all flows from that. You could hire the foremost expert in a field or even license key pieces from others.

            Availability of other options that are vastly superior in the same price ballpark will cause Facebook to respond either by releasing competitive hardware OR by exiting the PC part of the marketplace. They have moved more slowly than any technology company I have ever seen. In fact I was excited when Oculus demonstrated the varifocal lens and some other tech – then the next day they stated these tech’s would not appear in any commercial product for *many *years (i.e. not the CV2 if it ever is released).

            You are confusing your thought process with government (and sometimes college) research programs which do indeed have long term goals that are not necessarily tied to commercial endeavors. Even they do compete with each other in many cases. Really you are simply wrong on this issue.

          10. Dramatic nonsense. They have moved more slowly than any tech company you’ve ever seen? With that one statement I know you’re trolling. OctopusVR went from cardboard and duct tape to CV1 at a collosal speed. The varifocal tech is a perfect example of R&D that can’t be rushed because of “competition”. Ask Nvidia and Stanford research where their multi-plane VR is? That is also in development and again can’t be rushed because of competition.

            Not only did Oculus go from dk1 to CV1 in a short time… They created a perfect education program and a perfect ecosystem to ensure content was developed. They’ve done a better pr and education drive than valve. Ironic.

            You can prattle on as much as you want flappy. Your oculus is the slowest ever is laughable bullshit.

          11. Pitiful. really. I was an original Oculus backer so call me a troll if you want but it’s very hard to dispute the facts. I loved seeing the prototype unit in 2012 taped together as it was and was always intrigued by VR.

            A little history for your pitiful existence. The Kickstarter said the Rift would SHIP in December 2012, came out in march 2013. The devkit 2 shipped in July 2014 and the CV1 shipped March 28th, 2016 in very small quantity. The DK1 from 2013 through to the CV1 in 2016 were very similar. (I have them all btw). The CV1 is sleeker to be sure but the FOV (dk1 fov was actually higher), Resolution (cv1 is 10% higher), Tracking (same), Lenses (they are now fresnel which is not good) and more all very similar.

            Extend 2012 to today. CV1 still for sale, same hardware, nothing new at all announced except for one release about tech they say will not appear in any new hmd for many years. If they were a smartphone company they would be outright destroyed by now. Luckey gone, heavy hitters like Carmack totally on mobile.

            So I say again 2012 to today YES Oculus is the slowest ever. Video cards iterating every year, CPU’s iterating every year, SSD’s, monitors all iterating rapidly and EVEN Oculus competition iterating rapidly. Heck even google with the daydream released in 2016 released Daydream 2 1yr later.

          12. I would say the focus on mobile vr at the moment is a necessary evil. I’m not a fan of it. Mobile vr for me is only useful for watching vr porn or movies when away from home. Journalists made such a fuss about the cost of CV1 and buying a PC that companies like oculus, HTC and others are trying to solve the problem by creating all in mobile powered vr.

            For me oculus go is a disappointment even though I haven’t bought it. A 199 vr headset without 6dof. The price is OK but I wouldn’t buy any vr without 6dof.

            I was shocked to hear crystal cove is going to be another mobile vr release. If it was me I’d be pushing up the field of view and pixel density. Variable focus is clever and needed for the future but don’t spend another two years just to launch another mobile hmd.

            How about vr with 6dof, wide fov, inside out tracking, foveated, that’s mobile powered but can run from a PC too? Why does it have to be one or the other?

            Competition is a good thing.. it’s amazing to see pimax enter production of the 8k which means the 10 x 8k M must have been given the all clear by the YouTube vr reviewers.

            I think the shift to mobile vr by oculus is a reaction to all those annoying journalists crapping on about the cost of desktop vr. Oculus also knows that mobile vr is a good way to reach a wider audience. The problem here is that if oculus are totally focused on mobile vr then they are ignoring and alienating PC vr users. That’s not a good policy. It’s like HTC ignoring their existing home users and launching an upgraded Vive purely for the business market at an insane price.

            So I can understand why you say oculus have slowed down. PC vr won’t iterate at the same rate as other PC hardware but it looks like oculus are only focused on mobile at this time. Oculus go has only just landed which means they won’t release their next mobile vr for another year at least. If they aren’t working on a new desktop vr with the intention of launching by the end of year then desktop users are gonna look elsewhere.

            I really hope pimax 8k delivers and without an insane cost.

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