Home VR Games DOOM VFR Doesn’t Work With Any Oculus Rift Setup – UPDATES

DOOM VFR Doesn’t Work With Any Oculus Rift Setup – UPDATES

DOOM VFR Doesn’t Work With Any Oculus Rift Setup – UPDATES

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Update: SteamVR has released an update that now allows Rift users to play DOOM VFR

DOOM VFR by Bethesda is now available for HTC Vive users on Steam. Hooray! But the same can’t be said for fellow Oculus Rift users. Unfortunately, Bethesda has not made the game available for Rift players for unknown reasons. Speculations suggest it could have to do with the lawsuit between Bethesda’s parent company, Zenimax VS. Oculus.

Many attempts have been made to get around the doors to play DOOM VFR on the Rift headset but it seems like no one is getting anywhere with is. There have been attempts made to use mods such as FakeVive but it doesn’t seem to work.

We’re guessing Fallout 4 VR will be the same way.


In DOOM VFR you won’t be playing the Doom soldier that you may be accustomed to. Instead, we’ll be playing as a character named Dr. Peters who is a part of the BFG program.

For those of you unfamiliar with BFG, it’s a program in a research facility where they conduct some crazy tests. At the beginning of the game, you’ll see your conscious self floating while your body is being dismantled. Throughout the progress of the game you’ll be able to put your conscious body into robots and vehicles to take out the enemies.

Below is some gameplay from DOOM VFR.

In the video, you can see that you’ll be teleporting around instead of using locomotion mechanics. While many find this of hinderance in gameplay, Bethesda chose this option as it jells well with how Doom is played. Bethesda also explains that it’s not simply teleporting but something they call “Dash.” This movement isn’t instant teleportation but more of a rapid dash to the fixed location. Dash also allows you destroy your enemies as you can “telefrag” into their bodies and blow them up.

You can purchase the game today for $29.99 for PSVR and $29.99 for HTC Vive.

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  1. I own a Vive, but I do not support this kind of behavior on Bethesda’s part. It’s making it very difficult for me to support their other VR efforts since they seem keen on slicing an already small community into parts.


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