
Boneworks has made it to the Oculus Store and with the release, Stress Level Zero’s Director Brandon Laatsch and Creative Director Alex Knoll sat down with the Oculus team to conduct a Q&A session. During the interview, Laatsch talked about how the company is working on “Bringing Boneworks’ mechanics and core systems to Oculus Quest in an all-new project.”
We recently talked about how Boneworks might be one of the best VR games of 2019 with how polished the game mechanics are.
- Advanced Physics: Designed entirely for consistent universal rules, the advanced physics mechanics encourage players to confidently and creatively interact with the virtual world however you want.
- Combat: Approach combat in any number of ways you can think of following the physical rules of the game’s universe. Melee weapons, firearms, physics traps, environments, can all be used to aid you in fights with enemy entities.
- Weapons, lots of weapons: Boneworks provides players with a plethora of physics based weaponry; guns, swords, axes, clubs, spears, hammers, experimental energy weapons, nonsensical mystery tools, and anomalous physics weapons.
- Interaction: Hyper realistic VR object and environment interaction.
- Story: Play through the game’s mysterious narrative and explore the deep inner workings of the Monogon Industries’ artificial intelligence operating system; Myth OS.
- Character Bodies: Accurate full IK body systems built from the ground up provide a realistic looking body presence and allow for a maximum level of immersion with physical interaction in the game space.
In the video above you can see a lot of the signature designs and game physics from Stress Level Zero in play. With Oculus Quest being one of the most popular headsets as of recent, it makes sense to bring a Boneworks like game to the platform.
One of the big advantages is that the Quest headset is untethered and provides more freedom to roam around. But with that said, there is a limit to the performance and power that the Quest HMD can provide being that it’s operates off of a Snapdragon chip so the studio will have to make big adjustments to launch a new title on the headset.